Warhammer 40k Tournament – Escalation Series Part 3

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Warhammer 40k Tournament – Escalation Series Part 3
April 29 @ 10:00 am - 7:00 pm

Escalation tournament series – Part 3
This is part 3 of the escalation tournament series. Onward and upward to 1000 points. More toys to play with, more toys to destroy!!!
12 entrants will fight to win top honors during 4 rounds of play. Each round will be 90 minutes long and opponent matching will be round-robin with efforts made to minimize the chance of playing against the same Codex army more than once. If there are at least 3 sets of entrants with the same faction then one round will be a mirror-match at the TO’s discretion. The winner of each game will add the difference in scores between themselves and their opponents to their overall tally.
Arks of Omen rules will be used for this event and each army will start with 3 CP’s.
We will be using the 44×60 table size and incursion missions from the Arks of Omen rule set.
All models must be Games Workshop models – 3D printed models will not be allowed. Printed bits to add flair or customization are allowed but must not be a replacement for the GW model or identifying wargear. Adding an icon to a shoulder pad, a head swap, flame effects to gun barrels, backpacks/pouches/kits/candles/etc… are all acceptable. Replacing a heavy bolter with a 3D printed hefty boltgun or a Space Marine with a 3D printed Galaxy Warrior is not acceptable.
No painting requirements – Fully painted and based armies will receive a 50 point bonus to their overall score after all 4 rounds are completed and tallied. Battle-ready is the requirement to participate in the Best Painted competition.
Codex release requirements – Any faction codex must have been released for individual sale for at least two weeks prior to being used.
Slow play penalty – for each instance that is brought to the TO’s attention of slow playing after the first instance (where a warning will have been issued), the TO will apply a 10 point penalty to the game in question for that player. As this event is 90 minutes per game, each full round for individual game rounds 1-3 should be approx. 20 minutes each, 10 minutes per player. Rounds 4-5 should be 15 minutes each, and between 7-8 minutes per player. While this isn’t a hard time limit for each player, it does provide a guideline on what to expect and players should be prepared with knowledge of their army rules and game mechanics to ensure that all participants complete all games through to turn 5.
Check-in Time: 10:00:00 AM
Event Start Time: 10:30:00 AM
Event End Time: 7:00:00 PM
Player Level: Beginner
Player Pre-Requirements: Bring a copy of your list to share with your opponents.
Ticket Price: $15