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Cardboard CornerCardboard Corner
Cardboard CornerCardboard Corner
  • Home
  • Employment
  • Community
    • Blog
    • Get Social
  • Shop
  • Menu
    • Regular Menu
    • Weekend Menu
  • Game Collection
  • Events
    • Event Rooms
  • Story and Strategy
    • Boards and Books
    • Humanities and Hobbies
    • STEM and Strategy
    • Cardboard and Creativity
    • Wonder to Writer
    • Professional Development
  • FAQ
  • Contact Us

About Us

TableTop Game & Hobby has been a staple of the gaming community since 1993.
Carboard Corner is a vibrant young entertainment business focused on merging games with food, drinks, and events.

Together, we boast more than 60 years of gaming experience.

Story & Strategy combines the best part of both companies – The Community – and strengthens it with workshops and game days promoting education, creativity, and literacy.

Our Mission

Story & Strategy nurtures the gaming community through programs covering a wide variety of education and training topics, including
communication, team-building, time management, and literacy.

We believe that everyone can – and should – be a gamer, as the hobby promotes healthy social engagement, collaboration, and knowledge. Our team is made up of game enthusiasts and educators with over 60 years of game playing experience, decades of educational program development, public speaking, performance, marketing, design, and writing.

We look forward to joining and growing your gaming community!

How does gaming promote literacy and creative thinking?

Tabletop gaming has seen an explosion in popularity in the last decade. Board games, RPGs (roleplaying games), card games, and strategic miniature games have all flourished in our modern “Nerdaissance.” These games are fun – but more than just entertainment both feeds and flows from the hobby. Tabletop games present challenges that players must overcome either individually or collectively – both from of the intricacy and parameters of the games themselves, and from interactions with other people, striving for the same or opposing goals and objectives.

Games connect you with other places and times, both real and fantastic, and immerse you in worlds in more inter- active ways than movies, tv, or even books. The very best games use mechanics and materials to engage you with the world and time in which they are set, showing you its colors, textures,language, conceits,  and creations. They also put reading and research into a relevant and accessible context that both intrigues and inspires. In short, games promote literacy – written and cultural – by inviting players to live in them, a few hours at a time.

"Fields of Arle" by Feuerland Spiele, 2014 & "Celtic Myths & Tales: Epic Tales" 2018
"Fields of Arle" by Feuerland Spiele, 2014 & "Celtic Myths & Tales: Epic Tales" 2018
"The Man wit the Twisted Lip" by Sir Arthur Conan Doyle, 1891 & "Sherlock Holmes Consulting Detective" by Space Cowboys, 1981
"The Man wit the Twisted Lip" by Sir Arthur Conan Doyle, 1891 & "Sherlock Holmes Consulting Detective" by Space Cowboys, 1981
"The Disappearing Spoon: And Other True Tales of Madness, Love, and the History of the World from the Periodic Table of the Elements" by Sam Kean, 2010 & "Periodic: A Game of The Elements" by Genius Games, 2019
"The Disappearing Spoon: And Other True Tales of Madness, Love, and the History of the World from the Periodic Table of the Elements" by Sam Kean, 2010 & "Periodic: A Game of The Elements" by Genius Games, 2019
"Azul" by Next move Games, 2017 & "The High Mountains of Portugal" by Yann Martel, 2016
"Azul" by Next move Games, 2017 & "The High Mountains of Portugal" by Yann Martel, 2016
"The Hidden Life of Trees" by Peter Wohlleben, 2015 & "Photosynthesis" by Blu Orange Games, 2017
"The Hidden Life of Trees" by Peter Wohlleben, 2015 & "Photosynthesis" by Blu Orange Games, 2017
"Pride and Prejudice" by Jane Austen, 1813 & "Love Letter" by Z-Man Game, 2012
"Pride and Prejudice" by Jane Austen, 1813 & "Love Letter" by Z-Man Game, 2012
"Strange Case of Dr Jekyll and Mr Hyde" by Robert Louis Stevenson, 1886 & "Letters from Whitechapel" by Fantasy Flight Games, 2011
"Strange Case of Dr Jekyll and Mr Hyde" by Robert Louis Stevenson, 1886 & "Letters from Whitechapel" by Fantasy Flight Games, 2011
"The Adventures of Sherlock Holmes" by Sir Arthur Conan Doyle, 1892 & "Adventures of Huckleberry Finn" by Mark Twain, 1884"Strange Case of Dr Jekyll and Mr Hyde" by Robert Louis Stevenson, 1886
"The Adventures of Sherlock Holmes" by Sir Arthur Conan Doyle, 1892 & "Adventures of Huckleberry Finn" by Mark Twain, 1884"Strange Case of Dr Jekyll and Mr Hyde" by Robert Louis Stevenson, 1886

Why include gaming in your programs and teaching?

Board games have been with mankind a long time, as diversions, demonstrations,  and teaching tools. Today, we know that games provide fantastic opportunities to connect learners with a wide variety of concepts. They allow students to test out and explore ideas in a safe and fun environment where victory and defeat – whether competitive or cooperative – reveal their consequences in a low-stakes environment. Games encourage players to think creatively. Open-world games, such as Dungeons & Dragons, promote risk-taking and trying almost anything. Traditional board games, miniatures games, and card games, provide more structure, but no less impetus for creativity as they require players to think creatively to solve problems within the strictures of the game. But beyond the games themselves, the gaming hobby also teaches students and players to relate to and appreciate each other. Whether players work together against the environment or a common foe or against each other, they must pay attention to the skills, tools, and resources each other player (and in some cases the Game Master) possesses in order to make good decisions. When players invest in the game, they invest in the material. They feel more connected to the subject being studied, and have a deeper understanding of it. Most importantly, they discover they care about it.

Program Offerings

Boards and Books

Humanities and Hobbies

STEM and Strategy

Cardboard and Creativity

Wonder to
Writer

Professional Development

Custom Program Design

The workshops listed in this brochure represent a portion of our course library. If you don’t see what you’re looking for – just ask! We have developed several other programs on everything from Harry Potter to Bronze Age Anthropology. If we haven’t yet created a workshop on the subject you’re looking for, we can also create
custom programs and events. In addition, most of our workshops can be tailored to specific audiences, settings, and age groups, and we can shift the balance easily between games and instruction. We also offer corporate and professional training programs, including titles on team building, business writing, leadership, time management, and creative thinking and problem solving.

Work With Us

Our courses are created by instructional designers with more than twenty years of secondary, post-secondary, and adult education and training experience. Our instructors are assigned to deliver programs based on their level of expertise both as presenters and in the relevant subject areas. But more important than all of that, every developer, designer, presenter, and game master on our team LOVES what they do. Story and Strategy is passionate about gaming and creative expression, and we are committed to sharing that love with as many people as we can – locally and beyond. Story and Strategy wants to be your partner for education. We believe in our mission, and in yours. Please reach out to us and let us know how we can help you and your constituents achieve your learning goals.

Contact Story and Strategy

Check us out on Instagram!

storyandstrategykc

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Story and Strategy builds skills, culture, and community through games, corporate workshops, educational programming, and shared experiences.

Story and Strategy

storyandstrategykc

View

Mar 11

Open
We have a million ways to communicate in the workplace today – fax, email, instant message, and in-person meetings, plus a wide variety of project management programs and apps that provide space for updates and conversations. Unfortunately, most people struggle with communicating effectively in any of them – in part because we’re trying to use the same strategies and techniques for all of them. Beyond the basics of getting your ideas across, it’s important that you be able to understand what your colleagues, customers, and vendors have to say, and, when necessary to persuade them to follow your recommendations. Games teach you how to talk to other people in ways that are specific to settings and scenarios, and help you become more consistent, more concise, and most importantly more understandable in all of your communication endeavors.  #geeklife #howwedokc #books #bibliophile #booknerd #tabletopgaming #leadership #corporatetraining #games

We have a million ways to communicate in the workplace today – fax, email, instant message, and in-person meetings, plus a wide variety of project management programs and apps that provide space for updates and conversations. Unfortunately, most people struggle with communicating effectively in any of them – in part because we’re trying to use the same strategies and techniques for all of them. Beyond the basics of getting your ideas across, it’s important that you be able to understand what your colleagues, customers, and vendors have to say, and, when necessary to persuade them to follow your recommendations. Games teach you how to talk to other people in ways that are specific to settings and scenarios, and help you become more consistent, more concise, and most importantly more understandable in all of your communication endeavors.

#geeklife #howwedokc #books #bibliophile #booknerd #tabletopgaming #leadership #corporatetraining #games
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storyandstrategykc

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Mar 10

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In their book, How People Learn, Bransford, Brown, and Cocking illustrate how multi-sensory learning can affect the brain. One of their studies reared rats in cages with and without play objects. The following excerpt illustrates the result of this study: 
The weight and thickness of the cerebral cortex can be measurably altered in rats that are reared from weaning, or placed as adults, in a large cage enriched by the presence both of a changing set of objects for play and exploration and of other rats to induce play and exploration (Rosenzweig and Bennett, 1978). These animals also perform better on a variety of problem-solving tasks than rats reared in standard laboratory cages. Interestingly, both the interactive presence of a social group and direct physical contact with the environment are important factors: animals placed in the enriched environment alone showed relatively little benefit; neither did animals placed in small cages within the larger environment (Ferchmin et al., 1978; Rosenzweig and Bennett, 1972). Thus, the gross structure of the cerebral cortex was altered both by exposure to opportunities for learning and by learning in a social context.  https://cardboardcornerkc.com/2019/08/23/gameschooling/  #learning #literacy #howwedokc #geeklife #gaming #gamenight #books #booknerd

In their book, How People Learn, Bransford, Brown, and Cocking illustrate how multi-sensory learning can affect the brain. One of their studies reared rats in cages with and without play objects. The following excerpt illustrates the result of this study:
The weight and thickness of the cerebral cortex can be measurably altered in rats that are reared from weaning, or placed as adults, in a large cage enriched by the presence both of a changing set of objects for play and exploration and of other rats to induce play and exploration (Rosenzweig and Bennett, 1978). These animals also perform better on a variety of problem-solving tasks than rats reared in standard laboratory cages. Interestingly, both the interactive presence of a social group and direct physical contact with the environment are important factors: animals placed in the enriched environment alone showed relatively little benefit; neither did animals placed in small cages within the larger environment (Ferchmin et al., 1978; Rosenzweig and Bennett, 1972). Thus, the gross structure of the cerebral cortex was altered both by exposure to opportunities for learning and by learning in a social context.

https://cardboardcornerkc.com/2019/08/23/gameschooling/

#learning #literacy #howwedokc #geeklife #gaming #gamenight #books #booknerd
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storyandstrategykc

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Mar 10

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Textiles have been a fundamental part of human life since the beginning of civilization. Cultures create textiles with both a functional and historical purpose – stories and myths were often woven directly into the piece.  Literature Connection:
A long time ago in a place called Lydia lived a young spinner and weaver called Arachne. Lydia had a reputation for producing splendid textiles and had some of the finest spinners and weavers in the world. No spinner or weaver was more talented or gifted than Arachne.  Gaming Connection:
Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the past, it was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to create beautiful textiles. The use of uneven pieces of fabric in particular can result in real masterpieces and is therefore being practiced by a large number of textile artists. To create a beautiful quilt, however, requires effort and time, but the available patches just do not want to fit together. So choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt, but to make it better and more beautiful than your opponent‘s.  #boardgames #howwedokc #geeklife #books #bibliophile #gaming #gamenight #tabletopgaming

Textiles have been a fundamental part of human life since the beginning of civilization. Cultures create textiles with both a functional and historical purpose – stories and myths were often woven directly into the piece.

Literature Connection:
A long time ago in a place called Lydia lived a young spinner and weaver called Arachne. Lydia had a reputation for producing splendid textiles and had some of the finest spinners and weavers in the world. No spinner or weaver was more talented or gifted than Arachne.

Gaming Connection:
Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the past, it was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to create beautiful textiles. The use of uneven pieces of fabric in particular can result in real masterpieces and is therefore being practiced by a large number of textile artists. To create a beautiful quilt, however, requires effort and time, but the available patches just do not want to fit together. So choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt, but to make it better and more beautiful than your opponent‘s.

#boardgames #howwedokc #geeklife #books #bibliophile #gaming #gamenight #tabletopgaming
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storyandstrategykc

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Mar 9

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Dreary days, books, games, and coffee. Is there anything better?  #geeklife #howwedokc #books #bibliophile #boardgames #booknerd

Dreary days, books, games, and coffee. Is there anything better?

#geeklife #howwedokc #books #bibliophile #boardgames #booknerd
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storyandstrategykc

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Mar 5

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#geeklife #howwedokc #bibliophile #literature #quotes

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#geeklife #howwedokc #bibliophile #literature #quotes
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storyandstrategykc

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Mar 4

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Meteorology is the name, Weather is the game.  Literature Connection:
Like a Greek drama, The Perfect Storm builds slowly and inexorably to its tragic climax. The book weaves the history of the fishing industry and the science of predicting storms into the quotidian lives of those aboard the Andrea Gail and of others who would soon find themselves in the fury of the storm. Junger does a remarkable job of explaining a convergence of meteorological and human events in terms that make them both comprehensible and unforgettable.  Gaming Connection:
Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game... #boardgames #geeklife #gaming #howwedokc #bibliophile #books #booknerds #quote #literature

Meteorology is the name, Weather is the game.

Literature Connection:
Like a Greek drama, The Perfect Storm builds slowly and inexorably to its tragic climax. The book weaves the history of the fishing industry and the science of predicting storms into the quotidian lives of those aboard the Andrea Gail and of others who would soon find themselves in the fury of the storm. Junger does a remarkable job of explaining a convergence of meteorological and human events in terms that make them both comprehensible and unforgettable.

Gaming Connection:
Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game... #boardgames #geeklife #gaming #howwedokc #bibliophile #books #booknerds #quote #literature
...

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storyandstrategykc

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Feb 26

Open
How do you think gaming promotes literacy?  #books #booknerd #bibliophile #literacy #literature #boardgames #gaming #games #tabletopgaming

How do you think gaming promotes literacy?

#books #booknerd #bibliophile #literacy #literature #boardgames #gaming #games #tabletopgaming
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storyandstrategykc

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Feb 25

Open
What are you reading and playing this month?  #booknerd #books #bibliophile #gamenerd #geeklife #gaming #tabletopgaming #howwedokc

What are you reading and playing this month?

#booknerd #books #bibliophile #gamenerd #geeklife #gaming #tabletopgaming #howwedokc
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Hours

Sunday: 11:00am to 8:00pm
Monday - Thursday: 10:00am to 10:00pm (Kitchen Closes At 9:00pm)
Friday - Saturday: 10:00am to 11:00pm (Kitchen Closes at 9:00pm)

Contact Us!

  • Cardboard Corner
  • 9240 Metcalf Ave, Overland Park, KS 66212
  • 913-283-7081
  • info@cardboardcornerkc.com

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