Tabletop gaming has seen an explosion in popularity in the last decade. Board games, RPGs (roleplaying games), card games, and strategic miniature games have all flourished in our modern “Nerdaissance.” These games are fun – but more than just entertainment both feeds and flows from the hobby. Tabletop games present challenges that players must overcome either individually or collectively – both from of the intricacy and parameters of the games themselves, and from interactions with other people, striving for the same or opposing goals and objectives.
Games connect you with other places and times, both real and fantastic, and immerse you in worlds in more inter- active ways than movies, tv, or even books. The very best games use mechanics and materials to engage you with the world and time in which they are set, showing you its colors, textures,language, conceits, and creations. They also put reading and research into a relevant and accessible context that both intrigues and inspires. In short, games promote literacy – written and cultural – by inviting players to live in them, a few hours at a time.